Paul Mullie

Paul Mullie

  • Title: Paul Mullie
  • Popularity: 0.3035
  • Known For: Writing
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Paul Mullie Movies

  • 2009
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    Stargate Atlantis: Fans' Choice

    Stargate Atlantis: Fans' Choice

    8.5 2009 HD

    The exhilarating, feature-length pilot episode, "Rising", sends a brilliant team of scientists through a Stargate to the legendary city of Atlantis. But not only is the city about to be engulfed by ocean water, an enemy appears who threatens everyone in the Pegasus Galaxy! And in the white-knuckle, lengthened "Enemy at the Gate" from Season 5, as the team tries to disempower Wraith hive ships, the Wraith discover coordinates that will allow them to destroy Earth!

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  • 1970
    imgS3 E22

    7.14 1970 HD

    Early 20th-century adventurers find themselves fighting for survival after their hot-air balloon crashes into a remote part of the Amazon, stranding them on a prehistoric plateau.

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  • 1970
    imgS2 E13

    5.8 1970 HD

    Largo Winch is a television program based on the Belgian comic book series of the same name by Philippe Francq and Jean Van Hamme that first aired on January 26, 2001 in France on M6, and May 3, 2001 in Germany on ProSieben. The show lasted two seasons. Guest stars included Kim Poirier, Vernon Dobtcheff, Elisha Cuthbert and David Carradine.

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  • 1970
    imgS5 E20

    8.029 1970 HD

    With the Ancients' city of Atlantis discovered in the Pegasus Galaxy by Stargate Command, Dr. Elizabeth Weir and Major Sheppard lead a scientific expedition to the ancient abandoned city. Once there, the team not only find themselves unable to contact Earth, but their explorations unexpectedly reawaken the Ancients' deadly enemies, The Wraith, who hunger for this new prey. Now with the help of newfound local allies like Teyla Emmagan, the Atlantis Team sets about to uncover their new home's secrets even as their war of survival against the Wraith begins.

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  • 1970
    imgS5 E20

    8.029 1970 HD

    With the Ancients' city of Atlantis discovered in the Pegasus Galaxy by Stargate Command, Dr. Elizabeth Weir and Major Sheppard lead a scientific expedition to the ancient abandoned city. Once there, the team not only find themselves unable to contact Earth, but their explorations unexpectedly reawaken the Ancients' deadly enemies, The Wraith, who hunger for this new prey. Now with the help of newfound local allies like Teyla Emmagan, the Atlantis Team sets about to uncover their new home's secrets even as their war of survival against the Wraith begins.

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  • 1970
    imgS10 E20

    8.285 1970 HD

    The story of Stargate SG-1 begins about a year after the events of the feature film, when the United States government learns that an ancient alien device called the Stargate can access a network of such devices on a multitude of planets. SG-1 is an elite Air Force special operations team, one of more than two dozen teams from Earth who explore the galaxy and defend against alien threats such as the Goa'uld, Replicators, and the Ori.

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  • 1970
    imgS10 E20

    8.285 1970 HD

    The story of Stargate SG-1 begins about a year after the events of the feature film, when the United States government learns that an ancient alien device called the Stargate can access a network of such devices on a multitude of planets. SG-1 is an elite Air Force special operations team, one of more than two dozen teams from Earth who explore the galaxy and defend against alien threats such as the Goa'uld, Replicators, and the Ori.

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  • 1970
    imgS2 E20

    7.4 1970 HD

    The adventures of a present-day, multinational exploration team traveling on the Ancient spaceship Destiny many billions of light years distant from the Milky Way Galaxy. They evacuated there and are now trying to figure out a way to return to Earth, while simultaneously trying to explore and to survive in their unknown area of the universe.

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  • 1970
    imgS2 E12

    5.993 1970 HD

    The adventures of professional transporter Frank Martin, who can always be counted on to get the job done—discreetly. Operating in a seedy underworld of dangerous criminals and desperate players, his three rules are: Never change the deal, no names, and never open the package. Occasionally, complications arise and rules get broken.

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  • 1970
    imgS2 E12

    5.993 1970 HD

    The adventures of professional transporter Frank Martin, who can always be counted on to get the job done—discreetly. Operating in a seedy underworld of dangerous criminals and desperate players, his three rules are: Never change the deal, no names, and never open the package. Occasionally, complications arise and rules get broken.

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  • 1970
    imgS5 E20

    8.029 1970 HD

    With the Ancients' city of Atlantis discovered in the Pegasus Galaxy by Stargate Command, Dr. Elizabeth Weir and Major Sheppard lead a scientific expedition to the ancient abandoned city. Once there, the team not only find themselves unable to contact Earth, but their explorations unexpectedly reawaken the Ancients' deadly enemies, The Wraith, who hunger for this new prey. Now with the help of newfound local allies like Teyla Emmagan, the Atlantis Team sets about to uncover their new home's secrets even as their war of survival against the Wraith begins.

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  • 1970
    imgS1 E2

    5.415 1970 HD

    Delete imagines a disaster in our all-too-fragile digital world where all computers could become dangerously self-aware with one systematic purpose–to destroy mankind. Faced with possible extinction, there is only one way out–create a second artificial intelligence, just as alive, just as intelligent and just as dangerous.

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  • 1970
    imgS3 E13

    6.753 1970 HD

    The six-person crew of a derelict spaceship awakens from stasis in the farthest reaches of space. Their memories wiped clean, they have no recollection of who they are or how they got on board. The only clue to their identities is a cargo bay full of weaponry and a destination: a remote mining colony that is about to become a war zone. With no idea whose side they are on, they face a deadly decision. Will these amnesiacs turn their backs on history, or will their pasts catch up with them?

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  • 1970
    imgS3 E13

    6.753 1970 HD

    The six-person crew of a derelict spaceship awakens from stasis in the farthest reaches of space. Their memories wiped clean, they have no recollection of who they are or how they got on board. The only clue to their identities is a cargo bay full of weaponry and a destination: a remote mining colony that is about to become a war zone. With no idea whose side they are on, they face a deadly decision. Will these amnesiacs turn their backs on history, or will their pasts catch up with them?

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  • 1970
    imgS2 E4

    10 1970 HD

    Somewhere, deep in the heart of Africa lies the Freedom willife Preserve. It's a haven of unmitigated natural beauty, a sanctuary our cast of neurotic characters call home.

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  • 1970
    imgS2 E13

    5.9 1970 HD

    Flying Rhino Junior High is a Canadian animated television series produced by Nelvana Limited and STV Productions. It originally aired from October 3, 1998 to January 22, 2000 on CBS Kidshow. Reruns used to be shown on Scottish Television in Scotland. Reruns returned to YTV after a four year absence in 2011. In the US, both seasons can be purchased as downloads from Amazon Instant Video, and in Scotland the first season can be watched on YouTube. The series revolved around four kids: Billy O' Toole, Marcus and Ruby Snarkus, and Lydia Lopez. The series' main antagonists are Earl P. Sidebottom, AKA The Phanthom and his rat sidekick Ratticus. Earl is a boy genius who some time before the series' beginning got a "D" grade in shop class and retreated to the school's sub-basement boiler room in shame. In there, he built a supercomputer capable of altering reality, which uses to cause chaos in the school as revenge, leaving the protagonists to stop him.

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  • 1970
    imgS3 E13

    6.753 1970 HD

    The six-person crew of a derelict spaceship awakens from stasis in the farthest reaches of space. Their memories wiped clean, they have no recollection of who they are or how they got on board. The only clue to their identities is a cargo bay full of weaponry and a destination: a remote mining colony that is about to become a war zone. With no idea whose side they are on, they face a deadly decision. Will these amnesiacs turn their backs on history, or will their pasts catch up with them?

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